DCS World ModsDCS World ModsDCS World Mods
Lua Scripting

Lua Scripting Fundamentals for DCS

by ViperDev · Jul 16, 2026

DCS uses Lua everywhere — entry files, weapon definitions, mission triggers. Key concepts: - Tables are everything: declare_plugin(), add_aircraft() and friends all take tables - The mission scripting environment vs the mod environment are separate sandboxes - Use dofile() and loadfile() carefully; paths are relative to the DCS root Debugging tip: check Saved Games/DCS/Logs/dcs.log after every load. Most mod failures show up there with a precise line number.